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  <ul>
<li class="navelem"><b>sc2</b></li><li class="navelem"><a class="el" href="classsc2_1_1_action_imp.html">ActionImp</a></li>  </ul>
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<div class="title">sc2::ActionImp Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a>, including all inherited members.</p>
<table class="directory">
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ActionImp</b>(ProtoInterface &amp;proto) (defined in <a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetRequestAction</b>() (defined in <a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>proto_</b> (defined in <a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>request_actions_</b> (defined in <a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#a1edc0de46368f2c2edb79aa098727fb4">SendUnitCommands</a>() override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#a633373febea0f4d74a2888932fa53733">UnitCommand</a>(uint64_t unit_tag, uint32_t ability) override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#a4b8557f67da3552d161d84f35e80f854">UnitCommand</a>(const Unit &amp;unit, uint32_t ability) override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#ab4b1431197e8bf2339755756e30c3af2">UnitCommand</a>(uint64_t unit_tag, uint32_t ability, const Point2D &amp;point) override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#a1ba75d04c3771eee8f97f8ac03eaafc1">UnitCommand</a>(const Unit &amp;unit, uint32_t ability, const Point2D &amp;point) override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#aba8628a8421f0e879efdb0c19018f7d6">UnitCommand</a>(uint64_t unit_tag, uint32_t ability, uint64_t target_tag) override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html#adeb0b8dc66628da18902cbc39a292a4d">UnitCommand</a>(const Unit &amp;unit, uint32_t ability, uint64_t target_tag) override</td><td class="entry"><a class="el" href="classsc2_1_1_action_imp.html">sc2::ActionImp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#afeacd6cb859f716f343a17014904084d">sc2::ActionInterface::UnitCommand</a>(uint64_t unit_tag, ABILITY_TYPE ability)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#aba6381cfb9b448bc58b4e63e7e977b2d">sc2::ActionInterface::UnitCommand</a>(const Unit &amp;unit, ABILITY_TYPE ability)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#ac028e969037854cb38fd7925e4363506">sc2::ActionInterface::UnitCommand</a>(uint64_t unit_tag, ABILITY_TYPE ability, const Point2D &amp;point)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a1ca8e7ef4521a44be5d9d6e6b620a0b9">sc2::ActionInterface::UnitCommand</a>(const Unit &amp;unit, ABILITY_TYPE ability, const Point2D &amp;point)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#adfaf5316d30ccf8ff8c41bc623ff1c8f">sc2::ActionInterface::UnitCommand</a>(uint64_t unit_tag, ABILITY_TYPE ability, uint64_t target_tag)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#ae5aeb3021c92a6a75734445c98f694ab">sc2::ActionInterface::UnitCommand</a>(const Unit &amp;unit, ABILITY_TYPE ability, uint64_t target_tag)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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